AoeStats
← MarthDeAltea

QS Arena

503496577Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 47m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1069
+39
🇺🇸 Bulgarians · United States
1042
+36
🇨🇱 Mongols · Chile
1045
-16
🇨🇱 Spanish · Chile
1045
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,072 7:59 12:21 35:16 ⛏ Fast Castle
29 1,350 9:55 14:48 31:19 ⛏ Fast Castle
20 951 8:27 12:59 30:24 ⛏ Fast Castle
19 884 9:59 15:40 37:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,265 17,590 10,935 3,080 53,870 62,998
13,175 20,233 6,835 1,855 42,098 61,919
14,825 17,865 6,190 1,650 40,530 64,146
17,040 11,154 5,615 1,085 34,894 45,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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