AoeStats
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Arabia

503496437Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 47m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
904
+14
🇦🇷 Shu · Argentina
897
+15
🇪🇸 Teutons · Spain
942
-53
🇮🇳 Lithuanians · India
795
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,226 10:48 23:47 41:00 ⚔ Scout Rush
18 866 10:42 18:11 35:02
14 661 13:17 20:02 ⛏ Fast Castle
11 499 10:48 26:34 43:21

Resources

Player Food Wood Gold Stone Spent Collected
14,125 10,415 6,610 2,070 33,220 36,525
10,320 7,565 3,365 2,665 23,915 28,611
8,670 6,263 4,185 935 20,053 21,241
7,530 4,287 2,815 1,400 16,032 16,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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