AoeStats
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Black Forest

503496355Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 47m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1001
+15
🇭🇳 Franks · Honduras
1000
+45
🇨🇦 Mongols · Canada
981
-15
🇨🇦 Burgundians · Canada
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,809 11:53 23:36 38:03 ⚔ Scout Rush
17 816 11:40 20:42 33:55 ⛏ Fast Castle
16 736 16:16 28:38
12 582 13:46 18:07 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,155 19,402 9,680 4,530 51,767 57,426
12,305 16,693 8,975 2,800 40,773 46,262
19,100 10,181 8,765 1,640 39,686 43,222
4,985 4,358 775 1,470 11,588 12,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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