AoeStats
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Arabia

503496266Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 31m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1038
+15
🇨🇳 Dravidians · China
1014
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 941 10:51 30:13 ⚔ Scout Rush
26 804 10:47 28:26 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,210 5,517 1,780 0 16,507 17,613
6,975 3,413 360 0 10,748 11,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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