AoeStats
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Black Forest

503495986Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 120m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
657
+12
🇺🇸 Maya · United States
641
+13
🇺🇸 Huns · United States
600
+15
594
-14
🇦🇷 Persians · Argentina
572
-13
🇦🇷 Japanese · Argentina
560
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 2,519 11:46 20:29 38:07 ⛏ Fast Castle
19 2,259 13:37 17:56 35:30 ⛏ Fast Castle
14 1,652 12:46 18:30 33:37 ⛏ Fast Castle
11 1,307 13:03 21:25 34:28 ⛏ Fast Castle
10 1,181 15:50 27:08 47:39 ⛏ Fast Castle
7 896 14:21 20:49 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,185 75,409 57,970 5,515 184,079 190,760
48,405 19,292 31,440 6,740 105,877 116,472
41,415 19,000 31,540 2,860 94,815 100,231
37,595 14,349 35,370 2,235 89,549 99,808
18,295 33,013 7,680 3,775 62,763 68,511
19,890 10,533 7,035 1,780 39,238 64,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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