AoeStats
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Nomad

503495822Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 39m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1397
+12
🇦🇷 Persians · Argentina
1300
+16
🇺🇸 Vikings · United States
1322
-15
🇺🇸 Dravidians · United States
1293
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,785 11:57 19:04 ⛏ Fish Boom FC
27 1,062 13:14 18:08 34:29 ⛏ Fish Boom FC
25 992 13:16 20:27 ⛏ Fish Boom into Galleys FC
22 877 13:23 20:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,900 9,385 6,570 12,085 35,940 39,078
10,480 10,563 5,760 1,605 28,408 28,588
9,375 11,665 3,960 1,700 26,700 27,809
7,590 10,374 1,130 1,200 20,294 21,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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