AoeStats
← El Decapitador

QS Arena

503495690Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 46m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1029
+17
🇦🇷 Franks · Argentina
1027
+17
🇦🇷 Romans · Argentina
999
+19
🇧🇷 Burgundians · Brazil
1279
-26
🇧🇷 Britons · Brazil
966
-14
🇧🇷 Vietnamese · Brazil
921
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,100 7:47 19:55 ⚔ Archers into Skirms
30 1,408 8:06 13:27 37:25 ⛏ Fast Castle
27 1,279 8:33 14:12 32:45 ⛏ Fast Castle
25 1,153 7:24 15:49 30:33 ⛏ Fast Castle
19 899 8:17 18:06 31:43 ⛏ Fast Castle
18 856 7:45 14:06 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,465 13,465 13,820 950 56,700 59,107
17,995 17,685 14,070 2,160 51,910 53,745
19,635 12,615 14,910 2,900 50,060 58,684
13,595 19,140 10,650 1,600 44,985 48,444
11,635 13,890 7,175 2,145 34,845 42,143
12,475 12,345 5,205 2,320 32,345 33,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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