AoeStats
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Arabia

503495008Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 64m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
828
+17
🇵🇪 Britons · Peru
851
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,372 11:04 18:43 36:31 ⚔ Archer Rush
28 1,828 9:46 22:23 44:15 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,030 17,493 17,365 2,800 83,688 93,219
31,535 20,112 12,855 4,880 69,382 77,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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