AoeStats
← Ceylan015472

Black Forest

503494763Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 35m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Vietnamese · Uruguay
970
+12
🇺🇾 Teutons · Uruguay
959
+12
🇳🇱 Franks · Netherlands
893
-37
🇫🇷 Goths · France
869
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 768 14:08 18:31 35:38 ⛏ Fish Boom FC
19 687 14:19 25:18 ⚔ Scouts into Archers
14 514 14:39 22:56
14 508 11:45 21:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,730 6,685 1,920 850 18,185 20,620
7,345 6,686 1,975 850 16,856 20,272
5,150 5,420 1,110 1,050 12,730 14,540
5,735 4,011 1,050 1,475 12,271 14,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.