AoeStats
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Coastal Forest

503494737Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 66m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
803
+17
🇨🇱 Ethiopians · Chile
778
+18
🇦🇷 Byzantines · Argentina
886
-20
🇦🇷 Franks · Argentina
747
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,058 10:58 21:25 38:33 ⚔ Archer Rush
24 1,571 9:50 22:21 39:54 ⚔ Scout Rush
10 641 11:45 25:46 38:09
6 381 10:19 60:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,585 17,523 15,110 4,755 59,973 83,163
21,725 11,860 17,445 3,295 54,325 55,695
16,960 17,762 12,525 2,150 49,397 57,316
9,890 8,405 525 975 19,795 22,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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