AoeStats
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Arabia

503494633Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 68m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1053
+13
🇺🇸 Poles · United States
943
+18
🇺🇸 Berbers · United States
942
+18
vs
🇦🇷 Bulgarians · Argentina
1021
-18
🇦🇷 Ethiopians · Argentina
1003
-17
🇦🇷 Mongols · Argentina
929
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,848 10:26 24:57 37:46 ⚔ Archer Rush
35 2,435 11:06 24:27 48:20
30 2,046 9:32 23:35 37:25 ⚔ Scout Rush
25 1,737 11:28 21:24 39:17 ⛏ Fast Castle
24 1,639 11:00 21:51 41:15
14 932 18:47 38:08 47:18 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,125 30,144 15,265 4,095 77,629 86,113
29,800 26,960 11,730 1,850 70,340 110,704
27,820 21,437 17,460 3,100 69,817 88,791
24,780 12,480 20,015 850 58,125 70,136
17,775 17,187 6,955 3,550 45,467 47,803
13,150 12,967 3,105 1,085 30,307 32,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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