AoeStats
← Vicktriborg91

Arabia

503494371Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 61m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
618
+17
🇦🇷 Chinese · Argentina
603
+18
vs
🇦🇷 Vikings · Argentina
684
-19
🇦🇷 Japanese · Argentina
609
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,025 11:23 30:00 44:52 ⚔ Archer Rush
23 1,390 11:08 30:25 56:20 ⚔ Scouts into Archers
19 1,165 13:03 29:54 56:26 ⚔ Archer Rush
15 892 13:00 30:33 52:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,185 18,199 13,495 2,825 52,704 53,738
21,350 12,110 10,500 850 44,810 51,002
15,465 15,623 7,490 2,375 40,953 60,014
15,880 9,900 7,020 1,265 34,065 40,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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