AoeStats
← Granatenrambo

Black Forest

503494330Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 54m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1033
+16
🇦🇹 Franks · Austria
968
+19
🇪🇸 Britons · Spain
939
+20
vs
🇨🇦 Britons · Canada
1070
-20
🇲🇽 Wei · Mexico
1058
-20
🇺🇸 Romans · United States
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,821 10:47 15:34 31:59 ⛏ Fast Castle
32 1,727 13:21 17:43 35:01 ⛏ Fish Boom FC
29 1,593 11:28 24:12 36:13 ⚔ M@A FC
17 923 10:52 16:15 32:15 ⛏ Fast Castle
16 864 12:10 16:54 38:04 ⛏ Fast Castle
13 732 13:35 20:42 42:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,930 17,283 18,625 3,550 64,388 80,618
19,685 22,112 12,345 3,180 57,322 59,300
22,940 16,200 10,065 3,850 53,055 65,702
18,915 19,030 6,865 2,420 47,230 52,532
13,165 18,666 8,605 2,080 42,516 48,491
14,810 12,580 12,095 2,800 42,285 65,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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