AoeStats
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Black Forest

503494175Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 14m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
776
+11
🇧🇷 Hindustanis · Brazil
719
+14
🇩🇰 Britons · Denmark
552
+21
🇲🇽 Bohemians · Mexico
705
-17
🇺🇸 Maya · United States
665
-15
🇺🇸 Celts · United States
655
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 504 11:50
14 205
14 207
12 181 14:16
12 177 12:48
11 159 13:59

Resources

Player Food Wood Gold Stone Spent Collected
2,250 1,491 0 0 3,741 4,432
1,700 1,636 0 0 3,336 3,788
2,100 829 0 0 2,929 4,054
1,450 1,034 0 0 2,484 3,378
1,550 789 0 0 2,339 3,925
1,550 572 50 0 2,172 3,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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