AoeStats
← DS_VarVa

Arabia

503494170Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 30m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1638
+11
🇦🇷 Persians · Argentina
1480
+19
🇦🇷 Britons · Argentina
1847
-27
🇦🇷 Persians · Argentina
1226
-4
Player eAPM Actions Feudal Castle Imperial Opening
90 2,775 8:23 24:19 ⚔ Archer Rush
73 2,247 8:47 23:45 ⚔ Archer Rush
67 2,070 10:28 26:01 ⚔ Scout Rush
67 2,041 8:21 22:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,500 5,811 3,295 200 19,806 20,728
6,050 6,845 4,965 100 17,960 18,630
5,225 5,343 3,510 320 14,398 14,877
6,870 4,317 1,175 155 12,517 12,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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