AoeStats
← RavenSael

Nomad

503494064Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 55m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
821
+12
🇹🇷 Turks · Türkiye
769
+15
🇨🇴 Goths · Colombia
709
+18
🇵🇪 Spanish · Peru
766
-16
🇲🇽 Spanish · Mexico
737
-15
🇺🇸 Khitans · United States
728
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,307 15:20 28:08 32:57 ⛏ Fish Boom FC into Fast Imp
22 1,190 16:01 21:39 38:27 ⛏ Fish Boom FC
18 968 15:33 21:05 35:17 ⛏ Fish Boom FC into Galleys
15 798 19:04 37:15
15 825 17:39 24:49 50:56 ⛏ Fish Boom FC
7 410 17:56 ⚔ Fish Boom into Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,120 20,975 8,295 1,500 52,890 62,121
19,295 16,781 9,045 2,915 48,036 54,586
18,805 10,922 8,185 1,700 39,612 42,000
12,750 13,108 7,905 3,855 37,618 39,599
13,380 13,090 3,030 1,675 31,175 34,426
5,420 5,073 325 475 11,293 12,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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