AoeStats
← AL.Capone

QS Arena

503493836Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 43m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Bohemians · Uruguay
750
+12
🇺🇾 Portuguese · Uruguay
750
+12
🇧🇷 Wei · Brazil
681
-13
🇩🇪 Britons · Germany
641
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,709 9:13 12:57 41:58 ⛏ Fast Castle
24 1,015 7:32 16:53 32:28 ⛏ Fast Castle
18 794 8:29 18:36 40:36 ⛏ Fast Castle
9 376 12:06 16:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,875 15,755 7,755 1,980 42,365 62,141
12,455 13,734 5,975 1,700 33,864 36,669
10,180 11,618 5,000 1,550 28,348 33,040
4,055 4,860 835 250 10,000 11,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.