AoeStats
← Teblu

Nomad

503493710Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 43m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
778
+17
🇺🇸 Mongols · United States
729
+19
vs
🇨🇦 Malians · Canada
790
-18
🇨🇦 Cumans · Canada
790
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 923 16:03 28:11 — ⚔ Fish Boom into Towers into Archers
15 677 15:24 28:02 — ⚔ M@A into Towers
15 663 15:41 28:49 43:34
14 621 15:09 22:28 39:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,480 10,453 8,385 825 27,143 27,357
9,425 10,030 3,440 1,910 24,805 28,990
8,870 3,615 2,575 1,750 16,810 18,018
6,505 4,715 1,560 1,050 13,830 13,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.