AoeStats
← ROMMEL X

Black Forest

503493350Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 4m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
944
+10
🇫🇷 Wei · France
817
+16
🇺🇸 Khmer · United States
802
+16
🇸🇪 Mapuche · Sweden
801
+16
🇺🇸 Romans · United States
975
-22
🇧🇷 Lithuanians · Brazil
890
-18
🇲🇽 Bohemians · Mexico
705
-10
🇺🇸 Maya · United States
665
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 112
25 102
24 98
24 98
20 82
19 77
13 51
9 37

Resources

Player Food Wood Gold Stone Spent Collected
350 215 50 0 615 398
350 125 0 0 475 449
300 76 50 0 426 333
250 125 0 0 375 470
250 78 0 0 328 363
300 0 0 0 300 402
250 24 0 0 274 341
100 163 0 0 263 191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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