AoeStats
← saratchandra9494

QS Arena

503493187Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 36m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1022
+14
🇺🇸 Malians · United States
906
+20
vs
🇮🇳 Goths · India
1016
-18
🇺🇸 Poles · United States
961
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 829 8:48 15:56 — ⛏ Fast Castle
20 717 6:25 14:17 — ⛏ Fast Castle
11 396 9:02 14:59 32:31 ⛏ Fast Castle
11 419 11:10 14:50 28:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,035 12,720 8,995 1,600 41,350 50,606
15,385 9,445 4,340 950 30,120 31,940
10,570 8,600 3,605 850 23,625 33,187
8,330 6,354 3,435 650 18,769 20,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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