AoeStats
← OneManSquad JK

Yucatan

503493060Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 89m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
834
+20
🇨🇴 Portuguese · Colombia
832
+20
🇲🇽 Aztecs · Mexico
934
-21
🇲🇽 Chinese · Mexico
902
-55
Player eAPM Actions Feudal Castle Imperial Opening
28 2,538 12:31 16:54 46:11 ⛏ Fast Castle
16 1,460 11:36 30:38 65:31 ⚔ Scout Rush
15 1,317 11:24 20:58 36:30 ⚔ Scout Rush
3 292 10:42 17:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,590 32,784 42,320 8,810 113,504 133,155
41,400 22,218 37,270 6,945 107,833 112,550
33,460 24,156 30,245 6,650 94,511 105,826
4,800 3,806 450 100 9,156 11,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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