AoeStats
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QS Arena

503492947Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 54m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1156
+17
🇵🇪 Saracens · Peru
1144
+17
🇧🇷 Vietnamese · Brazil
1201
-18
🇦🇷 Spanish · Argentina
1139
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,136 7:57 12:19 24:39 ⛏ Fast Castle
51 2,789 9:20 14:21 32:55 ⛏ Fast Castle
32 1,763 8:30 12:10 31:07 ⛏ Fast Castle
30 1,657 9:05 13:55 28:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,990 23,445 22,280 3,655 97,370 101,113
29,695 30,891 10,865 3,035 74,486 76,093
23,225 27,145 19,660 2,900 72,930 78,035
15,935 12,925 7,350 2,185 38,395 43,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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