AoeStats
← Dzo

Yucatan

503492908Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 55m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
847
+13
🇺🇸 Teutons · United States
805
+15
🇺🇸 Maya · United States
750
+18
🇦🇷 Spanish · Argentina
952
-23
🇦🇷 Byzantines · Argentina
708
-12
🇦🇷 Teutons · Argentina
697
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,878 9:37 21:08 38:55 ⚔ Scout Rush
20 1,115 12:39 26:28 ⚔ Scout Rush
16 913 10:53 48:09
15 830 13:41 ⚔ Drush
14 803 11:58 21:22 41:26 ⚔ FC into Archers
13 694 16:22 23:55 46:28 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,245 18,080 9,980 3,750 54,055 61,499
21,000 14,403 10,635 2,450 48,488 54,950
18,530 13,830 7,220 4,250 43,830 53,665
13,875 15,090 5,285 200 34,450 36,317
9,185 7,150 3,890 1,895 22,120 24,969
5,880 5,180 940 865 12,865 15,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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