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Arabia

503492901Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 62m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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880
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852
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🇯🇴 Teutons · Jordan
747
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Player eAPM Actions Feudal Castle Imperial Opening
33 2,050 8:48 17:45 37:30 ⛏ Fast Castle
28 1,774 11:11 17:17 32:42 ⛏ Fast Castle
28 1,742 14:14 26:48 47:45 ⛏ Fast Castle
26 1,613 11:13 18:10 37:57 ⛏ Fast Castle
19 1,214 11:53 19:31 36:07 ⛏ Fast Castle
16 983 13:48 19:59 36:45 ⛏ Fast Castle
16 1,006 12:12 21:19 43:21 ⛏ Fast Castle
12 761 15:04 25:51 47:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,320 26,915 17,315 3,750 69,300 75,946
29,120 14,935 18,750 2,900 65,705 81,447
25,820 11,053 15,980 4,900 57,753 63,656
21,470 20,497 9,575 3,825 55,367 75,290
19,125 12,910 14,480 1,235 47,750 58,747
17,110 18,433 6,615 3,000 45,158 48,017
15,310 14,240 6,155 4,550 40,255 48,035
16,115 12,180 3,475 4,640 36,410 48,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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