AoeStats
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QS Arena

503492664Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 54m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Slavs · Italy
882
+13
🇮🇹 Hindustanis · Italy
827
+15
🇺🇦 Wei · Ukraine
828
-15
🇺🇦 Magyars · Ukraine
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,743 9:10 13:09 28:24 ⛏ Fast Castle
24 1,296 9:27 14:07 27:12 ⛏ Fast Castle
15 826 8:57 17:54 33:28 ⛏ Fast Castle
13 710 7:23 18:03 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,900 24,605 21,345 4,300 79,150 98,053
23,660 20,105 24,305 2,150 70,220 86,380
28,040 23,110 10,205 3,060 64,415 93,566
27,080 18,090 12,870 2,040 60,080 70,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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