AoeStats
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Nomad

503492572Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 70m 5s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Georgians · Slovakia
675
+15
🇺🇸 Goths · United States
651
-15
Player eAPM Actions Feudal Castle Imperial Opening
14 947 15:28 22:09 42:11 ⚔ Fish Boom FC into Scouts
13 893 15:02 24:32 42:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,080 20,790 17,035 4,750 67,655 82,976
29,680 23,147 10,940 3,675 67,442 67,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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