AoeStats
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Arabia

503492153Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 90m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
819
+15
🇩🇪 Italians · Germany
762
+18
vs
🇨🇦 Slavs · Canada
812
-26
🇨🇦 Vietnamese · Canada
787
-21
Player eAPM Actions Feudal Castle Imperial Opening
33 2,955 12:35 19:08 35:46 ⚔ FC into Archers
20 1,854 11:57 21:54 37:01 ⚔ FC into Archers
17 1,585 11:33 22:31 30:15 ◆ FC into Fast Imp
14 1,316 11:03 22:58 34:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,745 42,567 27,745 4,595 108,652 117,240
25,170 42,011 15,535 3,950 86,666 87,845
32,580 16,310 26,425 8,330 83,645 86,741
48,065 15,295 6,320 3,485 73,165 97,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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