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Black Forest

503491996Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 35m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
930
+10
🇬🇹 Huns · Guatemala
865
+35
🇺🇸 Huns · United States
856
+13
🇺🇸 Britons · United States
855
+13
🇦🇷 Magyars · Argentina
883
-16
🇦🇷 Britons · Argentina
875
-16
🇺🇸 Mongols · United States
757
-11
🇦🇷 Goths · Argentina
631
-6
Player eAPM Actions Feudal Castle Imperial Opening
41 1,483 10:45 14:16 28:35 ⛏ Fast Castle
28 1,015 12:00 17:23 ⛏ Fast Castle
18 638 10:37 20:28 ⛏ Fast Castle
17 612 11:00 20:00 31:27 ⛏ Fast Castle
17 595 10:58 21:06 ⛏ Fish Boom FC
13 452 14:35 22:53 ⚔ Fish Boom FC into Scouts
12 431 14:48 19:46 ⛏ Fish Boom FC
12 426 12:44 21:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,350 17,255 10,355 2,910 48,870 54,326
12,050 10,985 4,440 1,700 29,175 34,203
11,830 8,150 4,295 1,125 25,400 28,031
9,050 6,925 2,875 2,620 21,470 24,825
7,950 8,155 3,825 1,500 21,430 23,817
9,080 8,480 1,595 555 19,710 26,313
7,400 7,875 1,770 1,500 18,545 22,761
7,835 7,547 990 1,400 17,772 23,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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