AoeStats
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Coastal Forest

503491767Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 62m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Japanese · Uruguay
819
+18
🇺🇾 Italians · Uruguay
819
+18
vs
🇧🇷 Tatars · Brazil
871
-18
🇵🇪 Goths · Peru
850
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,431 10:43 21:50 37:28 ⚔ Archers into Fish Boom
29 1,790 12:48 18:13 39:28 ⛏ Fast Castle
25 1,548 9:23 24:04 37:55 ⚔ Archer Rush
1 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,570 14,930 11,200 1,705 57,405 62,492
19,195 16,095 11,945 2,850 50,085 84,656
11,875 11,820 13,330 750 37,775 49,171
200 0 0 0 200 180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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