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503491096Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 69m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1290
+9
🇧🇷 Mongols · Brazil
1238
+11
🇧🇷 Britons · Brazil
987
+23
vs
🇨🇭 Mongols · Switzerland
1154
-15
1138
-14
🇺🇸 Celts · United States
1121
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,203 9:37 14:04 30:00 ⛏ Fast Castle
36 2,515 10:47 15:37 34:27 ⛏ Fast Castle
34 2,390 12:48 16:42 37:52 ⛏ Fast Castle
24 1,634 11:32 17:03 33:12 ⛏ Fast Castle
22 1,509 10:43 15:50 32:32 ⛏ Fast Castle
19 1,336 10:43 17:55 53:42 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
52,845 47,110 20,880 1,715 122,550 151,170
55,960 33,480 21,950 4,750 116,140 130,000
37,830 48,915 11,360 4,100 102,205 106,698
28,105 29,830 19,650 6,250 83,835 92,068
30,035 27,190 9,545 3,645 70,415 73,229
18,800 28,435 11,695 2,700 61,630 75,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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