AoeStats
← CarlosJesus2904

Black Forest

503491083Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 69m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
554
+10
🇧🇷 Franks · Brazil
436
+15
🇻🇪 Sicilians · Venezuela
448
-14
🇵🇪 Britons · Peru
402
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,554 11:04 25:05 37:50 ⛏ Fast Castle
13 868 14:28 23:04 32:33 ⛏ Fast Castle
12 832 14:57 28:08 42:20 ⛏ Fast Castle
7 503 12:49 29:35 47:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,195 27,067 27,610 3,345 88,217 106,099
18,245 20,095 14,140 2,860 55,340 74,017
19,850 15,720 15,435 2,705 53,710 60,436
22,845 14,210 11,025 2,205 50,285 73,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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