AoeStats
← opko

QS Arena

503490959Analyzed
2v2 RM · 7d ago on Aug 31, 2026· 49m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
964
+17
🇨🇦 Burgundians · Canada
959
+17
🇦🇷 Huns · Argentina
1013
-18
🇨🇱 Spanish · Chile
962
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,764 8:54 12:24 29:41 ⛏ Fast Castle
25 1,227 8:06 17:27 34:41 ⛏ Fast Castle
18 875 9:09 14:28 32:02 ⛏ Fast Castle
16 802 10:27 14:19 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,445 37,370 24,615 4,100 92,530 99,144
33,215 27,385 15,070 2,380 78,050 82,084
26,205 12,710 14,170 2,705 55,790 60,942
14,420 7,225 6,350 2,130 30,125 35,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.