AoeStats
← Vanimal17

Arabia

503490889Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 21m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1008
+13
🇦🇷 Portuguese · Argentina
989
+14
🇦🇷 Mongols · Argentina
912
+17
🇺🇸 Poles · United States
958
-15
🇪🇸 Franks · Spain
944
-15
🇦🇷 Koreans · Argentina
931
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 1,506 11:51 ⚔ Archer Rush
50 1,098 10:48 ⚔ Drush
39 844 9:38 ⚔ Scout Rush
15 332 11:23 ⚔ Scout Rush
15 328 10:51 ⚔ Skirmisher Rush
12 254 12:29

Resources

Player Food Wood Gold Stone Spent Collected
4,300 3,880 350 0 8,530 9,548
4,070 3,295 250 0 7,615 7,849
3,380 3,362 685 0 7,427 8,967
3,550 2,437 380 0 6,367 6,516
2,620 1,930 0 0 4,550 5,561
1,550 650 50 0 2,250 3,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.