AoeStats
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Black Forest

503490171Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 66m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bohemians · Finland
617
+17
🇪🇸 Italians · Spain
567
+19
🇪🇸 Spanish · Spain
562
+19
🇺🇸 Portuguese · United States
710
-49
🇧🇷 Spanish · Brazil
694
-21
🇦🇷 Italians · Argentina
507
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,623 15:42 26:22 41:10 ⚔ Scout Rush
22 1,475 15:40 22:42 35:26 ⛏ Fast Castle
17 1,150 12:42 23:33 46:27 ⛏ Fast Castle
11 700 12:56 26:43 40:14 ⚔ Archer Rush
10 646 13:57 26:30 40:30 ⚔ Scouts FC
9 601 13:40 25:26 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,000 17,129 21,975 4,265 66,369 87,588
23,120 18,190 15,470 4,950 61,730 83,197
9,200 29,040 16,380 6,675 61,295 77,033
17,895 17,891 17,305 1,400 54,491 75,912
18,600 14,464 11,430 2,435 46,929 54,734
11,435 8,190 7,885 990 28,500 34,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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