AoeStats
← Boss's Order

QS Arena

503490150Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 48m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
988
+11
🇧🇷 Mongols · Brazil
940
+23
🇦🇺 Italians · Australia
939
+13
vs
🇨🇱 Lithuanians · Chile
955
-16
🇦🇷 Britons · Argentina
855
-12
🇸🇮 Celts · Slovenia
831
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,940 7:29 15:24 27:44 ⚔ FC into Skirms
27 1,307 7:37 15:57 30:12 ⛏ Fast Castle
27 1,313 8:39 13:05 32:44 ⛏ Fast Castle
25 1,204 9:12 14:43 31:03 ⛏ Fast Castle
20 994 8:17 14:10 31:14 ⛏ Fast Castle
13 642 8:59 20:55 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,885 25,700 15,985 3,015 65,585 75,120
19,355 26,850 13,060 1,850 61,115 70,199
21,755 21,710 14,205 2,910 60,580 67,784
29,425 15,175 7,860 3,675 56,135 76,558
16,955 21,520 8,240 2,540 49,255 54,497
14,335 13,240 5,805 1,110 34,490 34,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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