AoeStats
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Nomad

503490083Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 71m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Malians · Ecuador
836
+15
🇫🇷 Vikings · France
752
+19
vs
🇵🇾 Britons · Paraguay
818
-17
🇵🇾 Franks · Paraguay
811
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,898 17:10 30:00 42:52 ⚔ Fish Boom into Scouts
23 1,646 17:48 27:54 42:02 ⚔ M@A into Archers into Skirms into Towers
17 1,229 20:32 30:21 61:02 ⚔ Scout Rush
15 1,045 16:19 30:07 48:01 ⚔ Fish Boom into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
31,325 28,630 19,965 2,790 82,710 96,326
27,245 31,235 16,535 4,400 79,415 83,432
24,415 21,146 14,720 5,410 65,691 71,823
16,580 15,855 13,460 4,450 50,345 55,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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