AoeStats
← 刚买游戏的萌新

Nomad

503489254Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 35m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
898
+14
🇨🇴 Vikings · Colombia
816
+18
vs
🇨🇳 Goths · China
904
-18
🇺🇸 Huns · United States
819
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,118 14:57 27:07 — ⛏ Fish Boom
19 662 14:59 30:54 — ⚔ Fish Boom into Scouts
18 630 17:19 30:59 — ⚔ Fish Boom into Scouts into Towers
16 560 14:43 27:05 — ⚔ Fish Boom into Drush into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,905 7,797 1,090 1,700 18,492 19,819
7,115 8,450 2,550 200 18,315 19,312
8,265 7,126 1,270 300 16,961 18,475
5,975 6,935 2,175 200 15,285 15,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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