AoeStats
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QS Arena

503489014Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 37m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wu · Türkiye
1057
+14
🇹🇷 Saracens · Türkiye
937
+19
🇺🇸 Bohemians · United States
1019
-17
🇺🇸 Spanish · United States
997
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,540 8:44 13:31 26:59 ⛏ Fast Castle
36 1,358 8:00 12:16 ⛏ Fast Castle
30 1,108 8:36 13:39 32:05 ⛏ Fast Castle
22 830 8:36 13:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,335 19,118 7,845 1,825 44,123 49,455
8,720 6,545 5,635 1,400 22,300 22,687
9,535 5,680 3,995 1,400 20,610 21,531
5,800 5,060 1,030 935 12,825 13,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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