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Black Forest

503489005Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 45m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
885
+17
🇺🇸 Ethiopians · United States
872
+18
🇵🇪 Hindustanis · Peru
860
+18
🇦🇷 Persians · Argentina
937
-19
🇦🇷 Poles · Argentina
903
-17
🇦🇷 Italians · Argentina
891
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,060 14:43 28:39 35:28 ⛏ Fish Boom FC
marshall_o18 Hindustanis
23 1,047 12:01 18:30 27:12 ⛏ Fish Boom FC
21 964 13:13 19:42 29:59 ⛏ Fish Boom FC
19 854 12:55 17:31 35:59 ⛏ Fast Castle
18 806 12:35 17:05 36:36 ⛏ Fast Castle
17 759 13:42 19:58 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,825 18,320 14,640 2,300 54,085 57,307
17,640 20,130 11,670 1,500 50,940 70,707
14,275 19,470 13,290 2,320 49,355 59,085
14,890 14,585 13,840 1,585 44,900 51,517
15,105 16,059 8,660 1,240 41,064 44,784
16,050 8,512 2,955 1,685 29,202 41,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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