AoeStats
← ink55

QS Arena

503488944Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 46m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Khitans · Switzerland
1250
+16
🇺🇸 Cumans · United States
1243
+16
🇨🇱 Berbers · Chile
1255
-16
🇨🇱 Portuguese · Chile
1252
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,010 9:33 13:58 31:38 ⛏ Fast Castle
40 1,856 8:30 12:59 29:34 ⛏ Fast Castle
27 1,238 8:30 13:02 27:12 ⛏ Fast Castle
25 1,169 9:02 13:48 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,305 21,694 20,480 3,675 75,154 78,356
28,310 18,913 12,915 2,800 62,938 83,925
21,635 25,935 10,440 2,420 60,430 63,272
20,675 12,750 8,955 2,830 45,210 47,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.