AoeStats
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Team Islands

503488771Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 124m 15s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
755
+10
🇺🇸 Turks · United States
698
+12
vs
🇹🇷 Huns · Türkiye
650
-13
🇨🇴 Sicilians · Colombia
564
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 2,446 16:43 25:23 79:42 ⛏ Fast Castle
16 1,999 12:19 24:00 32:17 ⛏ Fish Boom FC
12 1,505 18:07 30:28 37:27 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
61,500 45,440 30,735 7,365 145,040 146,800
41,020 41,920 34,035 6,900 123,875 158,012
31,340 35,965 22,950 3,175 93,430 111,624
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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