AoeStats
← Elon Musket

Arabia

503488580Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 66m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
899
+11
🇦🇷 Bohemians · Argentina
884
+11
🇦🇷 Burgundians · Argentina
831
+14
🇺🇸 Vietnamese · United States
807
-13
🇨🇴 Huns · Colombia
800
-13
🇺🇸 Portuguese · United States
737
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 2,104 11:50 24:27 45:26 ⚔ Archer Rush
29 1,936 9:45 20:08 39:15 ⚔ Scout Rush
21 1,377 11:36 26:26 32:49 ⚔ Archers into Fast Imp
21 1,417 12:16 29:06 ⚔ Archer Rush
16 1,077 11:53 28:26 50:51 ⚔ Towers into Scouts
14 937 11:28 21:51 42:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,255 16,913 26,415 2,250 84,833 100,084
27,350 29,402 13,110 5,450 75,312 77,789
20,945 16,520 12,320 5,275 55,060 56,303
20,580 12,335 16,590 4,230 53,735 62,255
22,175 16,850 11,655 1,600 52,280 56,898
12,795 16,261 4,900 2,050 36,006 37,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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