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503487946Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 54m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1029
+15
🇧🇪 Lithuanians · Belgium
980
+17
🇪🇸 Cumans · Spain
954
+18
🇫🇷 Khmer · France
945
+19
🇺🇸 Magyars · United States
1062
-20
🇺🇾 Britons · Uruguay
1061
-20
🇲🇽 Persians · Mexico
1034
-19
🇨🇦 Lithuanians · Canada
869
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,078 9:53 30:55 42:40 ⚔ Archers into Skirms
36 1,979 9:54 13:16 33:16 ⛏ Fast Castle
31 1,716 11:08 15:35 37:48 ⛏ Fast Castle
31 1,707 10:48 22:53 29:16 ⛏ Fast Castle
31 1,710 9:20 19:17 39:25 ⚔ Scout Rush
24 1,298 10:43 15:47 38:50 ⚔ FC into Archers
24 1,306 11:33 15:36 35:17 ⛏ Fast Castle
10 531 11:06 29:05

Resources

Player Food Wood Gold Stone Spent Collected
26,600 18,345 19,565 1,650 66,160 76,253
29,225 23,508 7,110 4,255 64,098 82,025
19,020 22,770 10,630 2,595 55,015 62,386
22,570 18,328 6,840 4,410 52,148 61,588
19,640 17,360 9,515 2,965 49,480 53,126
26,000 10,505 11,065 1,500 49,070 67,604
17,750 13,620 6,150 2,505 40,025 47,817
13,200 9,425 1,995 2,330 26,950 30,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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