AoeStats
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Team Islands

503487852Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 81m 55s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
702
+8
🇨🇷 Spanish · Costa Rica
605
+12
🇦🇷 Italians · Argentina
558
-12
🇦🇷 Inca · Argentina
483
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 3,045 11:26 22:35 32:40 ⛏ Fish Boom into Fire Galleys into Galleys FC
14 1,117 14:00 24:30 35:28 ⛏ Fish Boom into Fire Galleys FC
13 1,094 12:07 20:56 39:51 ⛏ Fish Boom FC
13 1,102 12:09 21:57 30:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,695 36,140 34,220 3,375 106,430 129,179
17,205 33,875 24,820 2,825 78,725 89,251
15,300 35,935 16,175 3,325 70,735 77,458
27,435 14,220 15,720 4,415 61,790 69,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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