AoeStats
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Black Forest

503487825Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 56m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
825
+16
🇩🇪 Bohemians · Germany
824
+16
🇩🇪 Persians · Germany
823
+16
🇦🇷 Persians · Argentina
851
-17
🇬🇧 Burgundians · United Kingdom
848
-17
🇨🇴 Ethiopians · Colombia
767
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,549 14:37 29:37 42:00
24 1,349 12:42 20:25 43:20 ⛏ Fast Castle
23 1,294 11:20 19:21 36:25 ⛏ Fast Castle
20 1,117 11:40 24:20 46:24 ⚔ Scouts into Archers
19 1,060 15:18 23:55 37:07 ⛏ Fast Castle
14 803 12:57 22:20 37:33 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,580 14,659 18,560 3,785 73,584 85,610
17,930 26,503 21,475 3,335 69,243 81,355
30,435 22,164 15,800 375 68,774 92,171
24,840 16,594 12,110 3,595 57,139 60,468
17,815 19,861 15,670 2,690 56,036 63,912
21,620 25,991 4,255 3,290 55,156 65,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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