AoeStats
← mauri90.hermosilla

Black Forest

503487689Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 4m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
797
+10
🇺🇸 Portuguese · United States
724
+13
🇲🇽 Franks · Mexico
586
+19
🇨🇱 Chinese · Chile
672
-15
🇺🇸 Persians · United States
658
-14
🇺🇸 Franks · United States
624
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 95
15 63
15 60
13 53
10 40
6 25

Resources

Player Food Wood Gold Stone Spent Collected
450 48 0 0 498 347
300 125 0 0 425 347
250 72 0 0 322 506
100 135 50 0 285 127
100 125 0 0 225 160
150 27 0 0 177 291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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