AoeStats
← Takipool19

Arabia

503487573Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 59m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1034
+16
🇪🇨 Mongols · Ecuador
1025
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,637 8:16 22:44 46:01 ⚔ Scout Rush
24 1,455 9:09 21:18 42:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,120 19,495 18,220 2,650 70,485 77,580
15,950 14,455 10,525 1,715 42,645 47,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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