AoeStats
← Firebird1919

QS Arena

503487247Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 35m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
922
+10
🇺🇦 Bohemians · Ukraine
680
+20
🇺🇸 Celts · United States
822
-17
🇺🇸 Malay · United States
733
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 613 8:25 13:20 ⛏ Fast Castle
14 507 10:31 14:27 31:59 ⛏ Fast Castle
12 432 10:30 16:23
12 431 11:06 18:22 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,475 10,720 7,970 850 30,015 33,199
9,500 7,640 5,465 1,430 24,035 26,881
12,365 6,610 3,805 300 23,080 25,956
7,095 7,195 2,705 200 17,195 19,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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