AoeStats
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Arabia

503487177Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 39m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 1,681 9:56 20:16 38:53 ⚔ Scout Rush
25 988 11:31 17:14 ⛏ Fast Castle
24 973 10:08 18:03 ⛏ Fast Castle
23 920 10:56 20:59
21 837 11:24 21:43 34:14 ⚔ Scout Rush
15 602 12:26 17:13 ⛏ Fast Castle
11 429 11:35 25:22 ⚔ Archer Rush
11 420 10:39 15:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,160 15,129 6,050 1,130 34,469 36,198
15,225 10,123 7,010 750 33,108 36,492
11,835 6,915 3,935 2,345 25,030 26,606
7,530 8,552 4,050 200 20,332 23,127
8,255 3,838 3,705 1,300 17,098 18,926
7,330 4,255 1,720 1,410 14,715 15,492
5,715 4,080 930 2,700 13,425 14,812
6,675 4,317 785 945 12,722 14,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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