AoeStats
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Arabia

503486688Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 51m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1292
+14
🇨🇴 Vietnamese · Colombia
1256
+15
vs
🇦🇷 Magyars · Argentina
1262
-15
🇦🇷 Shu · Argentina
1225
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,450 9:16 22:09 40:17 ⚔ Scout Rush
45 2,315 9:28 21:47 37:39 ⚔ Scout Rush
37 1,884 8:38 22:03 42:39 ⚔ Archer Rush
37 1,894 9:26 16:37 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,945 17,738 14,455 3,650 70,788 74,857
26,845 18,018 12,220 950 58,033 62,602
25,695 17,090 12,705 1,600 57,090 60,624
13,260 12,598 11,705 1,655 39,218 41,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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